Wwe Crush Hour Gcn
WWE Crush Hour | |
---|---|
North American cover art featuring The Rock and Rob Van Dam | |
Developer(s) | Pacific Coast Power & Light |
Publisher(s) | THQ |
Designer(s) | Cormac Russell Steve Yoshimura |
Engine | RenderWare |
Platform(s) | PlayStation 2, GameCube |
Release | |
Genre(s) | Vehicular combat, Racing |
Mode(s) | Single-player, multiplayer |
WWE Crush Hour is a vehicular combatvideo game published by THQ and released in 2003 for the Nintendo GameCube and PlayStation 2. An Xbox version was planned but canceled.
Plot[edit]
WWE Crush Hour. Spin-off series of games licensed by the World Wrestling Entertainment federation. We replace the ring with a huge arena and sit behind the wheel of abstract vehicles armed with rocket launchers, rifles, flame throwers and other deadly equipment. Mar 17, 2003 WWE Crush Hour ships. THQ ships the GameCube and PS2 versions of its WWE-endorsed vehicular combat game to stores in North America.
The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled 'Crush Hour', is a demolition derby-style show featuring over 30 of the WWE superstars in their own custom cars with guns on them (Primary Weapon), and foreign objects (Optional Weapon) to enhance the destruction of the opponent's vehicles, and a 'Special Move' which will inflict significantly more damage than the other aforementioned weapons. WWE Crush Hour also features the audio commentary by Jim Ross.
Development[edit]
WWE Crush Hour was officially announced on May 16, 2002 by JAKKS Pacific and THQ. It was released on March 17, 2003 in North America, and on May 15 in Europe. The game was a budget title, and retailed for much less than other licensed games.
See also[edit]
Reception[edit]
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The game received 'mixed' reviews on both platforms according to video game review aggregatorMetacritic.[17][18]
References[edit]
- ^EGM staff (May 2003). 'WWE Crush Hour (GC)'. Electronic Gaming Monthly (166): 130.
- ^Bramwell, Tom (July 9, 2003). 'WWE Crush Hour (GC)'. Eurogamer. Retrieved March 7, 2015.
- ^Brogger, Kristian (May 2003). 'WWE Crush Hour (GC)'. Game Informer (121): 86. Archived from the original on January 8, 2008. Retrieved March 7, 2015.
- ^'WWE Crush Hour (PS2)'. Game Informer (121): 83. May 2003.
- ^The D-Pad Destroyer (March 18, 2003). 'WWE Crush Hour Review for GameCube on GamePro.com'. GamePro. Archived from the original on December 22, 2004. Retrieved March 7, 2015.
- ^ abNavarro, Alex (March 20, 2003). 'WWE Crush Hour Review'. GameSpot. Retrieved March 7, 2015.
- ^Fischer, Russ (April 17, 2003). 'GameSpy: WWE: Crush Hour (GCN)'. GameSpy. Archived from the original on December 3, 2005. Retrieved March 7, 2015.
- ^Fischer, Russ (April 17, 2003). 'GameSpy: WWE: Crush Hour (PS2)'. GameSpy. Retrieved March 7, 2015.
- ^Lafferty, Michael (April 10, 2003). 'WWE: Crush Hour - GC - Review'. GameZone. Archived from the original on September 27, 2008. Retrieved March 7, 2015.
- ^Romano, Natalie (April 3, 2003). 'WWE: Crush Hour - PS2 - Review'. GameZone. Archived from the original on October 6, 2007. Retrieved March 7, 2015.
- ^Lewis, Cory D. (March 17, 2003). 'WWE Crush Hour (GCN)'. IGN. Retrieved March 7, 2015.
- ^Lewis, Cory D. (March 18, 2003). 'WWE Crush Hour (PS2)'. IGN. Retrieved March 7, 2015.
- ^'WWE Crush Hour'. Nintendo Power. 169: 137. June 2003.
- ^Kennedy, Sam (May 2003). 'WWE Crush Hour'. Official U.S. PlayStation Magazine: 97. Archived from the original on May 16, 2004. Retrieved March 7, 2015.
- ^ abSteinberg, Scott (March 19, 2003). 'WWE Crush Hour'. Maxim. Archived from the original on April 4, 2003. Retrieved March 7, 2015.
- ^Catucci, Nick (April 29, 2003). 'Sell Like Hell'. The Village Voice. Retrieved March 7, 2015.
- ^ ab'WWE Crush Hour for GameCube Reviews'. Metacritic. Retrieved March 7, 2015.
- ^ ab'WWE Crush Hour for PlayStation 2 Reviews'. Metacritic. Retrieved March 7, 2015.
External links[edit]
- WWE Crush Hour at MobyGames
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