Donkey Jumps Man

Play Donkey Kong II - Jumpman Returns (V1.2) (hack) (Arcade) for free in your browser. Man Finds Buried Chain, Pulls It Up And Jumps Back March 17, 2020 Leave a comment. Thomas Daily. It was a rainy day like any other when Mike went out with his metal detector. Mike was hoping that his hobby would lead him to discover buried treasure some day. As he absentmindedly swept his detector back and forth he was suddenly jarred into the.

Donkey Kong is an arcade game that was 's first big hit in North America. It marked the beginning of the and franchises and introduced several of the earliest characters, including himself (a carpenter rather than a plumber), the original (who, in later games, would become, the current Donkey Kong's grandfather ), and (later renamed Pauline). A version of the game was also created later for the, Nintendo's first home console, under the. The game sold very well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame.

The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage cut. This game was also the first title to be released on. Donkey Kong was the second platforming game ever made; the 1980 game was the first. Contents.Story Donkey Kong has kidnapped the beautiful and taken her to a dangerous construction site. Must climb to the top of the construction site and rescue Lady from the giant ape.Official story quoted from Nintendo of America 'HELP!

Cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. Fear not, fair maiden.

Little Mario, the carpenter, is in hot pursuit of you this very moment.' Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Little Mario must dodge all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom.

Leaving Little Mario and the beautiful girl to live happily ever after. So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. Gameplay. Donkey Kong stars Mario attempting to reach the top of a where Lady is held captive. He can walk along platforms, jump, and climb as well. In the process, Donkey Kong may attempt to hinder Mario from a higher location by sending obstacles at him. Mario has the ability to jump over these obstacles or obliterate them using a; in both cases, he obtains a number of points that are added to a.

However, if Mario ends up falling off the side of a platform and lands on one below him (or none), and the difference in height is greater than Mario's by one and a half, he loses a life. Each time Mario reaches Lady, Donkey Kong will carry her away on a pair of ladders to the next level until the fourth stage, where he is defeated upon completion. Characters CharacterNameDebutInformationA carpenter, Mario serves as the protagonist of the game, possessing the ability to jump over obstacles and wield hammers. Certain materials for the arcade version use the alternate name Jumpman.25 mThe damsel in distress, held by Donkey Kong at the end of every level. The western NES port changed her name to Pauline.25 mThe main antagonist, Donkey Kong appears in every level at the end of each stage, throwing obstacles at Mario or guarding Lady. This particular Donkey Kong is later revealed to be a younger.Enemies EnemyNameDebutInformation25 mBarrels are thrown by Donkey Kong throughout 25 m. Mario can easily jump over these barrels, or destroy them with a Hammer.

Certain barrels appear to be blue, which will spawn a if they reach the Oil Drum at the beginning of the stage.25 mSentient flames that follow Mario, even climbing up ladders. They spawn from Oil Drums located amongst each stage and can easily be defeated with a Hammer.Cement contained in blue tubs. They are moved along conveyor belts and defeat Mario if he touches them.Spring-like obstacles that appear in 75 m. They bound from where Donkey Kong stands before falling straight down when it reaches an edge.Fireballs that are larger than usual, making them harder to jump over.

Multiple Fires spawn from the sides of the screen, and can be fended off using a Hammer. Items ItemNameEffectHammers can defeat all enemies in the game.

As soon as Mario grabs a hammer, he starts swinging the hammer back and forth repeatedly, and strikes anything in his path. While holding the hammer, Mario cannot jump. Concept art for Mario.Donkey Kong was created in late 1980 when, under the supervision of the late, was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in North America, into a game that would have more appeal to more gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game, instead creating a basic plot with colorful characters and music that he himself penned. He said that Mario and Lady were not intended to have a relationship, and he did not know where the idea came from, but he thought that it did not matter much. The game was also originally designed to have Mario escape from a maze, and jumping was not yet implemented, making platforming too difficult.

In a time where arcade games took around two to three months to build, Donkey Kong was built in four or five months and Shigeru Miyamoto was focused on developing it for a global market rather than just for Japan. The final version of the game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.Donkey Kong was originally conceived as a game, with Bluto being in the spot of Donkey Kong, Popeye being Mario, and Olive Oyl being Lady. The game ended up being changed due to Nintendo being unable to secure the license for Popeye at the time. Nintendo would later secure a license, making the Popeye arcade game a year later in 1982.Miyamoto envisioned Mario to be a young man at around 24 or 26 years old, describing Donkey Kong as Mario's pet who escaped and kidnapped his girlfriend. Lawsuits Universal Studios lawsuit In 1982, around a year after the game's release, sued, claiming that Donkey Kong infringed on Universal Studios's intellectual property rights to the film., attorney and future president of, decided to fight the case and hired seasoned attorney to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of King Kong was in fact in the public domain, Judge Robert W.

Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's King Kong video game, licensed by Universal, infringed on Donkey Kong. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the Donkey Kong, and gave him 'exclusive worldwide rights to use the name for sailboats.' Crazy Kong was an officially-licensed clone of Donkey Kong manufactured by Falcon.

On June 30, 1982, of America filed a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold Crazy Kong boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of Crazy Kong outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo.Ikegami Tsushinki As Nintendo's newly established video game division lacked programming manpower, the arcade version of Donkey Kong was programmed by, a contractor that had worked for Nintendo for several of its arcade releases. For Donkey Kong's development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of Donkey Kong arcade boards.In 1983, Ikegami Tsushinki sued Nintendo on the ground that the company had violated the contract and produced around 80,000 arcade boards on its own. Ikegami Tsushinki also sought compensation for the use of reverse-engineered Donkey Kong code in and claimed it owned the copyright on Donkey Kong's code (while the contract did not specify ownership of the code, a judgment relating to set a precedent establishing computer code can be copyrighted ). In response, Nintendo claimed it owned Donkey Kong's code as Ikegami Tsushinki was hired as a sub-contractor.The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court. The lawsuit has often been stated to be the reason behind the lack of rereleases of the arcade version of Donkey Kong until 2018 and the existence of Donkey Kong Original Edition; nevertheless features a full port of the arcade version, albeit with slight differences as it closely imitates the source code.Documentary Main article:In 2007, a documentary film directed by Seth Gordon based off Donkey Kong was released.

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The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which was held by Billy Mitchell at the time.Sequels and ports. Poster advertising the first sequel, Donkey Kong Jr. Sequels Donkey Kong has four sequels:. (Game & Watch).Ports In addition to the arcade version, Donkey Kong was ported into several other gaming systems and computers:. and most cutscenes have been removed.

Donkey Kong is recolored. Only one level appears. This level only has three floors, and Mario has to reach the top four times. as.

This version, as the title implies, is not based on the arcade version, but rather the version, meaning is also omitted. for the (see ).

Similar to NES version. 50 m and have been cut out. The game has much simpler graphics. In:. Only one Hammer appears instead of two. Donkey Kong does not throw the barrels, but they are automatically spawned. Fires and blue barrels do not appear.

In, four large Fires spawn automatically, though additional Fires do not spawn. Media Arcade Opening - The opening cutscene theme.0:06How High Can You Get? The arcade machine found in the Frantic Factory.: A direct port of the arcade game is playable by accessing an arcade machine in. The song that plays in is also a remade version of the music that plays when Donkey Kong is climbing up the construction site with Pauline. A red girder which looks similar to those from 75 m can also be seen inside.: The opening theme plays when confronting the Koopa Bros.

In Koopa Bros. Fortress, followed by the Koopa Bros. Theme.: When choosing to display in 50hz or 60hz, Mario's sprite acts as the cursor; Donkey Kong's sprite can be seen to the left.: There is a based upon this game in which the player as Mario must jump over barrels.: If Mario jumps when the tell Luigi to jump, one of them says, 'give the jumpman thing a rest', a reference to Mario's alternate name from the arcade version. Mario rescues Luigi at Woohoo Hooniversity by traversing a stage with rolling barrels. There is also a skeletal pirate named who tosses barrels in the minigame.: One of the badges in this game is the Jumpman badge. In addition, if the player returns to the and reaches first place again, one audience member says, 'JUMPMAN!!!.: The music that plays when Donkey Kong wins a trophy is the title theme from this game.: During the fights with and, a portion of their battle music consists of the music that plays when Donkey Kong takes Pauline up the construction site.: One of the songs from this game is featured.: One of the DK minigames is called ', and requires navigating up a series of ramps and vines over a series of falling barrels.

Even notes the similarity to the gameplay of Donkey Kong.: Mario's baller name in this game is 'The Jumpman'. Baten Kaitos Origins: The character Guillo when meeting Gibari directly references the premise of the game when sarcastically asking 'What are you, who's run off with?' Upon seeing the latter throw a barrel at guards.: The theme of Cranky's flight school and part of feature this game's opening theme.: 75 m appears as a stage in this game. The title theme appears as a cover version in this game, and the 25 m theme also appears in its original format. A demo of this game is also available as a Masterpiece. Mario's down taunt, in which he spins around in midair and falls on his back, is a reference to his dying animation in this game.

Also, one of Wario's costumes is based on Mario's outfit from his first appearance and one of Peach's alternate costumes is based on Pauline's original appearance. Pauline and Donkey Kong also appear as a sticker, using their original artwork.: There is a based upon this game in which the player must destroy a barrel rolling toward Mario by tapping it. The microgame's description also refers to Mario as Jumpman, which was changed when the microgame returned in.: can knock around barrels, similar to Donkey Kong in this game.: The 25 m stage can be seen in the background of. A statue of the Donkey Kong sprite from this game holding up a can be seen in. Forza motorsport 5 code.

Some of the secret temple stages feature paintings on pillars and platforms resembling the stages from this game.: Part of the final battle with Bowser features Bowser moving from side to side and tossing barrels at Mario in a similar manner to Donkey Kong in this game.: Donkey Kong's sprite can be seen holding a at the end of.: The music played and animation when the player picks up a are identical to when Mario grabs a Hammer in this game. Also, the level is based on this game, but replacing Donkey Kong with a throwing spiked balls.: 75 m returns as a stage. This game is also once again featured as a Masterpiece.

Pauline appears in the form of a trophy. In addition, the ending of 's debut trailer, 'Red, Blue, and Yellow', subtly referenced the game by showing Mario and Donkey Kong slightly off screen with arrows pointing to them with the year '1981' on top while Pac-Man and Mr.

Game & Watch were quarreling.: Mario's original outfit appears as the Classic Suit for Mario. Red girders appear in the (which is a reference to the Donkey Kong series) and are in a few parts of the city. Many of the billboards use art from the arcade cabinet, and Pauline and Donkey Kong's original designs appear as graffiti art on a building as well. The license plates for the taxi cabs also read '1981-ND', a reference to the year Donkey Kong released. In an 8-bit segment using sprites from Donkey Kong in the Metro Kingdom, Mario must climb girders while avoiding barrels. Oil Drums also appear, along with coins spelling out 'DK'. The music for 25 m can be heard in ', as well as during the ending cutscene variation of '.

Also, the sound effect that plays when Mario jumps over a barrel can be heard in the aforementioned riff.: The mentions Donkey Kong in. In an area of the Donkey Kong Adventure DLC, a stone structure resembling the 25 m stage can be seen, where a is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25 m theme plays in the background. Remarks that the Rabbid would be lucky to get to 125 meters unless he finds a.: 75 m returns as a stage yet again.

Donkey Kong and Pauline (under her original name Lady) appear as a Legend-class, using their original artwork.: Portions of this game can be seen in Times Square's screens in New York Minute. Iwata, Satoru et al.

Retrieved May 01 2015. ^ Fahs, Travis., Gamasutra.

^ Akagi, Masumi. Sore wa “Pong” kara Hajimatta, p. 305-307 (Translation available )., retrieved., retrieved. Donkey Kong Country instruction booklet, pages 6 & 27., pages 2 & 5. reveals that Miyamoto wanted to make Donkey Kong tell a story, and also wrote the music for the game. Referenced March 22, 2015.

^. Sheff, David (1999). Game Over: Press Start to Continue: The Maturing of Mario.

Wilton, Connecticut: Gamepress. Page 126.

Nintendo of America, Inc. Elcon Industries, Inc.

(October 4, 1982). Retrieved May 8, 2018. Iwata, Satoru et al. Retrieved May 01 2015. Hirohisa Komanome, web transcript published on December 26 2002.

Retrieved April 21, 2016. /Characters.Arcade Levels.GameBoyLevels.Allies.Abilities.Enemies and objects.Other.Only in the Game Boy Donkey Kong.