State Of Emergency 2 Ps2 Demo
The highly anticipated sequel to the million+ selling State of Emergency is finally here! Its been 4 years, and the oppressive corporation has re-emerged stronger and more brutal than ever. Join Spanky and his cohorts to ignite the flames of revolution as the corporation faces a full fledged State of Emergency.
If you didn't like the original, State of Emergency, you're going to absolutely hate State of Emergency 2. In fact, if you liked the original, State of Emergency, you're probably going to hate State of Emergency 2 anyway. by Cole Smith
March 7, 2006 - SOE 2 is a letdown, plain and simple. While it's arguably a bad move for a sequel to stay close to its original formula it can also be a very bad idea to stray too far from the original gameplay which is what defined the game and cultivated an audience in the first place. The original SOE was thought of as a second-rate GTA. It featured gangs, riots, and lots of melee combat in a mission-style formula. It was silly and outrageous but it was fun in some respects. The insane number of people onscreen was one of its main gimmicks. It had an arcade style that was easy to pick-up-and-play and there wasn't an involved storyline. SOE 2 has all but dropped the melee combat in favor of shooting. There is also a convoluted storyline that really doesn't really do anything. Not to mention the embarrassing voiceacting - but you know I will.
It's still the Freedom against the oppressive government known as the Corporation. Events take place a number of years later than the last game. MacNeil has been sentenced to execution but the gang has been able to free him from certain death. With renewed forces, new weapons and vehicles the war between the two factions continues, but it's not business as usual as the gameplay has been transformed into a third-person shooter.
The weapons range from pistols to rockets with auto and semi-automatic rifles in between as well as clubs, bats and knives. The shooting can be too forgiving in some instances. The auto-aim is really difficult when you're running and gunning so you have to do some careful aiming with some of the guns such as the sniper rifle. But for the most part, the shooting is arcade-like which seriously reduces the challenge in the game. When faced with a crowd just point and click. Things will pretty much take care of themselves.
With lots of enemies onscreen the greatest challenge is dealing with these large numbers more than anything else. Enemies will come out from all nooks and crannies but they don't display much in the way of intelligence. They don't try to flank you nor do they take cover if they aren't already behind something. They continue to move toward you making it easier for you to hit them with each step. Some of them will even fire in the wrong direction. Maybe they're firing at your guys which can be just as stupid but they are incapable of taking on permanent damage.
For a taste of real-time strategy, Spanky, the overweight Latino, can issue orders to his gang. These orders are obeyed but they don't stop your mates from standing out in the open and getting hit. There is also a little bit of stealth in the gameplay but it's very shallow. It involves sneaking up on enemies but instead of a stealth kill, all you can do is shoot them with the silencer. There are times when you'll have to peer around a corner to see where the enemy is. You can lean out and shoot but sometimes the mechanics make you lean too far and you'll get hit with a hail of bullets.
There are four characters that you can play as with different abilities. Libra is the young thug chick that can leap great distances and climb buildings. Bull is like the black version of The Thing. He can smash doors open with his bare fists. The other two playable characters are MacNeil and Spanky. While they all have different abilities the game doesn't require that you change them as often as in some games. Most often you'll change them just because one of them is losing his or her health. The environmental puzzles are few and far between. Events are scripted and that results in a lot of trial and error. There is a lot of guesswork involved in some missions where no particular character would have any advantage. In some areas you will have to choose from a series of closed doors, with deadly guards behind all but a few of them. You can't pick up any extra health and the only way you can get past these doors is to pick the right ones which means having to replay such segments over and over again while trying to remember which doors were safe. Get past one section and you'll find a series of more doors. This is like a stupid mini-game that should be featured in some Disney title.
In addition to shooting there are some vehicles to drive that include a chopper, speedboat and a tank. It's nice to have the variety but these vehicles control about as badly as the vehicles in GTA. They just don't have the right feel.
An arcade mode gets the story out of the way but doesn't do anything different with the gameplay. Multi-player modes include Deathmatch and King of the Hill in split screen fashion. This is the best part of the game but in comparison there are so many games that do the Deathmatch thing so much better. Still, it's an added bonus if you happen to receive this game as a gift and don't bother to return it.
More of the action takes place at night and that's why the game appears so much darker. It is a little hard to see things in the distance. Graphically the game looks as though it wants to distance itself from the original cartoon style of the original but it still looks like a GTA rip-off. Keep in mind this game was not developed by Rockstar, nor was the original. They just published it. I guess they didn't want to be associated with this one.
Riots do occur in SOE 2, but they appear to attract less people than the original and the ones that do show up are more confused than ever. The riots are mess. Nobody seems to know what to do and where to go. There is no organization, even among the inmates that could use the ensuing chaos to make an escape. It makes you wonder why they even bothered to include them.
The character models may look as brutal as they did in the original but that was just to keep the framerate steady. You would think that after three years they might be able to get a little more detail into the crowd, but such is not the case. The animation is jerky and robotic. The dialog is juvenile but the voiceacting is some of the worst I've heard. The director must have been sick that day and let the non-English-speaking cleaning lady handle voiceover recordings.
State of Emergency 2 does offer a lot of features but fun is not one of them.
Features:
- Switch between characters during the missions to utilize their unique talents and special abilities
- Drop a few Corporation soldiers from long range with MacNeil's sharp-shooting and then overrun Capitol Plaza by using Spanky's gang control
- Deeper, more engaging story mode with larger and more detailed levels that are filled with completely destructible environments and objects
- New, high performance graphics engine which can render up to 500 characters in each level
- Bigger and better weapons, including rocket launchers, mines, grenades, c-4, Molotov cocktails, as well as various clubs, knives, and numerous guns
- Multi-player arcade mode which will enable players to riot for hours with their friends.
By Cole Smith
CCC Senior Writer
Ifyou didn't like the original, State of Emergency,you're going to absolutely hate State of Emergency2. In fact, if you liked the original, State of Emergency,you're probably going to hate State of Emergency 2anyway. By Cole SmithMarch7, 2006 - SOE2 is a letdown, plain and simple.
While it's arguablya bad move for a sequel to stay close to its originalformula it can also be a very bad idea to stray toofar from the original gameplay which is what definedthe game and cultivated an audience in the first place.The original SOE was thought of as a second-rate GTA.It featured gangs, riots, and lots of melee combatin a mission-style formula. It was silly and outrageousbut it was fun in some respects. The insane numberof people onscreen was one of its main gimmicks. Ithad an arcade style that was easy to pick-up-and-playand there wasn't an involved storyline. SOE 2 hasall but dropped the melee combat in favor of shooting.There is also a convoluted storyline that really doesn'treally do anything.
The incredible adventures of van helsing: final cut. Basically like trading essence and gold for epic master runes?How does the pig system work? I was thinking of buying the new DLC but, was wondering a few things first. (Do they have more then 7 enchants?)Are the items you buy better then god items? Is it like a store that you feed essence to and it restocks epics accordingly?Are the items you buy better then rune items? Maybe a few of you that have the DLC already can help me out.I take it the pig sells epics right?
Not to mention the embarrassingvoiceacting - but you know I will.It'sstill the Freedom against the oppressive governmentknown as the Corporation. Events take place a numberof years later than the last game. MacNeil has beensentenced to execution but the gang has been ableto free him from certain death. With renewed forces,new weapons and vehicles the war between the two factionscontinues, but it's not business as usual as the gameplayhas been transformed into a third-person shooter.Theweapons range from pistols to rockets with auto andsemi-automatic rifles in between as well as clubs,bats and knives. The shooting can be too forgivingin some instances.
The auto-aim is really difficultwhen you're running and gunning so you have to dosome careful aiming with some of the guns such asthe sniper rifle. But for the most part, the shootingis arcade-like which seriously reduces the challengein the game. When faced with a crowd just point andclick. Things will pretty much take care of themselves.Withlots of enemies onscreen the greatest challenge isdealing with these large numbers more than anythingelse. Enemies will come out from all nooks and cranniesbut they don't display much in the way of intelligence.They don't try to flank you nor do they take coverif they aren't already behind something. They continueto move toward you making it easier for you to hitthem with each step.
Some of them will even fire inthe wrong direction. Maybe they're firing at yourguys which can be just as stupid but they are incapableof taking on permanent damage.Fora taste of real-time strategy, Spanky, the overweightLatino, can issue orders to his gang. These ordersare obeyed but they don't stop your mates from standingout in the open and getting hit. There is also a littlebit of stealth in the gameplay but it's very shallow.It involves sneaking up on enemies but instead ofa stealth kill, all you can do is shoot them withthe silencer. There are times when you'll have topeer around a corner to see where the enemy is. Youcan lean out and shoot but sometimes the mechanicsmake you lean too far and you'll get hit with a hailof bullets.Thereare four characters that you can play as with differentabilities. Libra is the young thug chick that canleap great distances and climb buildings.
Bull islike the black version of The Thing. He can smashdoors open with his bare fists. The other two playablecharacters are MacNeil and Spanky. While they allhave different abilities the game doesn't requirethat you change them as often as in some games. Mostoften you'll change them just because one of themis losing his or her health. The environmental puzzlesare few and far between.
Events are scripted and thatresults in a lot of trial and error. There is a lotof guesswork involved in some missions where no particularcharacter would have any advantage. In some areasyou will have to choose from a series of closed doors,with deadly guards behind all but a few of them. Youcan't pick up any extra health and the only way youcan get past these doors is to pick the right oneswhich means having to replay such segments over andover again while trying to remember which doors weresafe.
Get past one section and you'll find a seriesof more doors. This is like a stupid mini-game thatshould be featured in some Disney title.Inaddition to shooting there are some vehicles to drivethat include a chopper, speedboat and a tank. It'snice to have the variety but these vehicles controlabout as badly as the vehicles in GTA. They just don'thave the right feel.Anarcade mode gets the story out of the way but doesn'tdo anything different with the gameplay. Multi-playermodes include Deathmatch and King of the Hill in splitscreen fashion.
This is the best part of the gamebut in comparison there are so many games that dothe Deathmatch thing so much better. Still, it's anadded bonus if you happen to receive this game asa gift and don't bother to return it.Moreof the action takes place at night and that's whythe game appears so much darker. It is a little hardto see things in the distance.
Graphically the gamelooks as though it wants to distance itself from theoriginal cartoon style of the original but it stilllooks like a GTA rip-off. Keep in mind this game wasnot developed by Rockstar, nor was the original.
Theyjust published it. I guess they didn't want to beassociated with this one.Riotsdo occur in SOE 2, but they appear to attract lesspeople than the original and the ones that do showup are more confused than ever. The riots are mess.Nobody seems to know what to do and where to go. Thereis no organization, even among the inmates that coulduse the ensuing chaos to make an escape. It makesyou wonder why they even bothered to include them.Thecharacter models may look as brutal as they did inthe original but that was just to keep the frameratesteady. You would think that after three years theymight be able to get a little more detail into thecrowd, but such is not the case.
The animation isjerky and robotic. The dialog is juvenile but thevoiceacting is some of the worst I've heard.