Oxygen Not Included Youtube

Originally posted by:I build a bottle emptier for those, after my dupes ♥♥♥♥♥♥ all over the place and mopped it up into bottles. The bottle emptier just reverted it to ♥♥♥♥ on the floor. I don't really get what to do with it, it used to disappear when i mop it. You make an isolated reservoir to keep it away from dupes until you have a way to deal with it properly such as a water purifier or a fertilizer maker.sighs. alright.I already thought about that but I was expecting the bottle emptier to have some sort of capacity.Right now it only feels like a tool to get water from one point to another without pipes. The dupes still run to the manual pump instead of going to the bottle emptier, if they need water.

It states a capacity of 200kg or such, so im confused. Agreed there. Water is incredibly precious in this game, which is why I try to limit how many Electrolyzers and Algae Terrariums I use. No water means no oxygen, and also no hydrogen gas to power your generators.

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Welcome to Oxygen Not Included Part 2! Oxygen Not Included is a space-colony simulation game. Manage your colonists and help them dig, build and maintain a subterranean asteroid base.

Have fun surviving off hamster wheel power and the odd nugget of coal eggs the Hatches lay for you.Speaking to how to deal with early polluted water: Use the bottle emptier to drop it into a pit where Carbon Dioxide accumulates. This will prevent it from having contact with oxygen, which will stop disease from spreading into your air supply.

Hey everyone,​I haven't found any good text guides for how to get out of the steam rocket meta (or even why you should get out of the steam rocket meta, so I am making one now.This guide assumes that you know how to make steel, and ceramicSteam Rockets, while the first rocket type you have access to, are actually somewhat unique for rockets, in that they contain fuel themselves and don't require any oxygen (oxylite and/or liquid oxygen). This is balanced out by the fact that steam engines both don't have as much thrust and cost a lot more steel than the smallest petrol rocket with oxygen and fuel. Black and bruised. As such, they can only get to the closest rocks without solid fuel boosters, and only with research modules.

They also fuel up about 10 times slower due to using gas instead of liquid. Solid fuel boosters are required to both a single solid cargo module per trip at 10,000 km and to get to to to 20,000 for research.​Solid Fuel Boosters themselves. Are kinda hot trash, and only worth using with steam engines. They negate the steam rocket's advantage of not needing an oxygen module, and use a resource you are less likely to a large amount (iron), and require an extra dup loading errand.​Because of that, the best way to use steam engines to use them as least as possible to get to petroleum rockets. You should build a 5 research module steam rocket to start, as that get all of the research quests off the 10k targets.

Is kinda painful to baby sit, given you have to finish building the bottom parts of a rocket before you can build to top.Generating steam itself is also kinda painful. The only biome hot enough to make steam without dup interaction is the magma biome,. Magma is really hard to ship. The easiest way to generate extreme heat is to use the metal refinery, and store the used coolant in a separate location.

Petroleum is the best coolant to use, because it can safely get way above the boiling temperature of water. The space biome is the best place to store your super hot petroleum, if you use insulated pipes to ship it there, and have your storage tank have tiles of vacuum around it, preventing heat exchange. Don't forget to use drywall. You will need a steel liquid pump for your pumping need, and while liquid storage building can safely hold hot liquid, they will break if you put them in 125+ liquid if you use gold amalgam. I do recommend using them as a temporary way to store hot petroleum before you break into space.You will have to ship in clean water. I use anything north of 40 C, and build a separate enclosed storage area in space, I think use a valve and automation set-up to make it easy to turn on and off a slight drip of 1 kg/s of water, with 2 steel gas pumps (to get the full 1 kg of gas movement a gas pipe can get you), and build 2 loops, one gas and one liquid connecting the water storage with the petroleum storage The gas one should include a stop at your steam rocket, and use a bridge to fill the pipes with steam.

This is really important to have insulated gas pipes in non-petroleum covered stages, and radiant gas pipes in the petroleum covered areas. Gas Radiant pipes just use ore, so you should be able to spam them.

The petroleum pipes don't have to be insulated, but you should use radiant pipes in the water/steam storage chamber. Because you are building in space, you will know that every gas pump will draw in steam and only steam.Hopefully, this will you to make enough steam to get 3 steam rocket launches.

My last run had some fun times with regolith getting in thermal contact with my hot petroleum, sucking away a large amount of heat.​Storing your petroleum in space also lets you easily have fuel lines for both jet suits and rockets, and once you can build a a petroluem rocket tear down everything.​Being able to spend only 500 steel for non-payload modules gives you a lot of steel to pay with.To sum it up.Your first steam rocket should have 5 research modules, so you can get the easy research much faster. Building the rocket on top of your steam room will also heat it up for subsequent launches, but it may also slowly cook your steel pump with each go.

Same with parking regolith in/on your steam room.You can grab steam from a steam vent, boost the temp somehow (I used a volcano once and built the rocket on top of it another) and run that up to the rocket.You can also run a long steam line of insulated igneous pipe in insulated igneous tile. It's not perfect, but it's pretty good at keeping your temp and easier to set up than a vacuum corridor.If you're going to be doing cargo runs to the closest asteroids with steam and a booster, may as well leave 2 research modules on there for a little extra research each trip. You can store and use. I suppose it depends on frequency of rocket liftoffs. Now we have nice containers to store gas in, it's not to hard to stock up sufficient for a launch.Would depend on how soon you shift to higher tech rockets too. Interesting what will prove better will often depend on the setup.

My current new one is just getting into space and has a magma volcano and a hot steam vent near the surface (in different spots) so this should make for an interesting comparison experiment.