Legacy Of Kain Defiance Walkthrough
BasicsThe health gauge for Kain is an orb of blood that tapers into a thin line. Raziel's is a spiral of blue or green.
Umah was a supporting character in Blood Omen 2. She was a member of the Cabal, acting as both a guide and a friend to Kain. She narrated a tutorial for Kain (and thereby the player) at the beginning of the game in the context of reminding him of his vampiric abilities, and introducing him to. Jul 20, 2008 Kill the Sarafan that attack, Kain will then go to a nearby door an examine it, remember this location for later. Follow the path to the right of the door for an opening. Go through the double doors.
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Both can increase their maximum health by collecting three Health Talismans. Each can get a total of twelve talismans, for a total of 4 health increases. Both have the same TK bar, which increases in length when you collect a TK rune. You can collect a total of eight TK Runes each. Both can gain combat experience as they fight, gaining new moves when they 'level up.' Both can get a total of 20 Arcane Tomes, 10 each.
These unlock a variety of neat things in the Bonus Materials section.Raziel can glide, and Kain can slowfall. Both can climb certain walls, which Raziel can now do in the Spectral realm as well. Both can increase the charge bar by attacking enemies and by feeding the reaver, which is done by pressing the vertical attack button next to a stunned enemy.
The charge bar slowly decreases with time or by large amounts when you take damage. When the charge bar becomes full, the reaver adds the special charged effect to your normal attacks, and also gives you a Magic charge. The charged state will go away after a short time, but can be prolonged by striking enemies. The Magic charge stays until it is used, but using it while the charge bar is full will instantly deplete the bar. Both can use TK, which is detailed below.
Both can do a three-hit combo by pressing the attack button.The vertical attack button will knock the enemy up into the air when tapped, or it can be followed through by holding the button, causing your character to leap into the air as well. If pressed again while in midair, you will strike downwards, knocking the enemy into the ground.
Both can feed on stunned foes by holding the feed button. At close range, your character will grab the enemy and forcibly feed. While doing this most enemies will not attack you. At longer range, you will extract health from a distance.
Note that this is harder as Raziel, so it is generally better for him to do the close range feed. You can dodge by pressing jump and the direction you wish to dodge at the same time.Combat and Telekinesis (TK)Outside of bosses and particularly tough enemies, dodging is often less desirable than simply slashing the living heck out of your foes. Dodge left or right to avoid special attacks, and dodge away to avoid normal attacks. Jumping and gliding/slowfalling also works well, especially against wide, sweeping attacks. Air combos are almost useless against large enemies, as they are not lifted up into the air. However, it is a great way to inflict massive punishment on a single enemy without having to worry about getting attacked by his friends.There are two varieties of TK attacks: The TK shot, which is used to put enemies off-balance or shove them off the edge of something; and the TK grab, which is used to actively throw enemies into hazardous terrain or onto spikes and torches, as well as being able to yank them toward you to juggle them.
Until he beats a certain boss, Raziel can only use the TK shot. As for special attacks, both characters may differ slightly in the actual execution of the attack; the principles are still the same.
The special attacks are, in the order you learn them:. Rapid Attack: A vicious flurry of attacks unleashed by rapidly pressing the attack button along with the direction of the attack. Rapid Air Attack: Executed the same way as the Rapid Attack, this is simply done in midair.
Devastating Strike: Press the vertical attack button along with the direction of the attack to smash the enemy into the ground and make them bounce so they can be hit again. Air Strike: Same as above, but done in midair.
Causes the enemy to bounce up to your level. Telekinetic Stasis: Press the TK button as well as the direction of the enemy to hold them in place for a short time.The most damaging single combo you can do in the game is to vertical attack and follow through, then Air Smash, then Rapid Air Attack. It's difficult to pull off, but it increases your charge by a whole bunch, easily as much as feeding the reaver.ReaversKainBalance Reaver: You get this very shortly after the start. Once you get Kain's other reavers, you'll basically never use this one again. Charged: Creates a burst of orange energy that causes slightly more damage than normal. Magic: Kain releases a big blast of the same orange energy, knocking over and damaging all normal enemies nearby, while only damaging large foes.Flame Reaver: You get this in the Sarafan Keep. This weapon would be more accurately called the Conflict Reaver, as it doesn't have much to do with flame.
It's pretty neat, especially against the Sarafan, but is outclassed by the Lightning Reaver. Charged: Creates a burst of red energy that causes slightly more damage than normal. Magic: This one's fun. When activated, Kain will send out a cloud of hate and confusion around him that will drive nearby enemies into an insane rage, causing them to attack each other for a short period of time.Dimensional Reaver: You get this near the Pillars.
A cool weapon, it is best used against the Westerner Wildfolk. Luckily, you get it right before you face them. Charged: Creates a burst of green energy that deals slightly more damage than normal. Magic: Kain instantly teleports to each enemy nearby and does a charged attack on them. Good against hard-to-hit enemies.Lightning Reaver: You get this in the Water Forge. A quite powerful weapon, it shines in all categories, only being outdone by the Time Reaver due to the latter's insanely powerful Magic.
Charged: The final hit in a combo charges the enemy with electric current, sending out a bolt of lightning to any nearby enemy. Magic: Charges ALL enemies nearby with electric current, causing them to fire lightning at all non-charged enemies in the area.Time Reaver: Aww yeahh, this is it. The best non-endgame weapon there is.
It's a solid performer in all areas, like the Lightning Reaver, but what really sets it apart is its Magic. Try it, you'll like it. Charged: Creates a burst of blue energy that deals more damage than normal, slows down time very slightly. Magic: Essentially Reavertime. Hardcore.The Soul Reaver: Kain's endgame weapon, you can only use it against the final boss. It does not function any differently when charged, nor does it have Magic.RazielSpectral Reaver: Raziel's only weapon on the Spectral plane, it does a great job carving up Slaughs and killing 'Eel' Archons; but since it stays weak while enemies get stronger, it leaves much to be desired against 'Crab' Archons, and you're basically doomed if you face a Demon Beast with this.
Charged: The reaver grows several times larger as it strikes, inflicting more damage. Magic: Raziel draws in, and then releases a big blast of Spectral energy. It knocks back and damages all nearby enemies. IT DOES NOT AFFECT ARCHONS.Material Reaver: Similar to the Spectral Reaver, it doesn't see much use once you have the other reavers. Charged: Creates a burst of energy when it strikes, causing slightly more damage. Magic: Same as Spectral Reaver; only in the Material realm.
Does not knock back large enemies.Dark Reaver: Acquired in the Dark Forge, in the Cemetery. Although useful against Vampire Hunters, its main function is the unique Magic it possesses. Charged: Creates a 'Meat Missile' every time you land a distinct (not a multi-slash combo) hit, the missile seeks out and hits a nearby enemy for small damage.
Magic: A shell that bends light surrounds Raziel, rendering him essentially invisible. You can use it to sneak past Crow Heads (gargoyles) and enemies, although certain powerful enemies can still see you.Light Reaver: Acquired in the Light Forge, in the Cemetery. A light saber.
It can be used to illuminate dark areas or you could just turn up the brightness setting. Useful against Revenants. Charged: Creates a brilliant flash of light, which does not deal more damage, but rather blinds the enemy for about three seconds. Magic: Releases a huge flash of light, damaging and blinding nearby enemies. This blind effect lasts slightly longer, for about four seconds.Fire Reaver: Acquired in the Fire Forge, near the Pillars. A flaming sword, like the Hylden champion of legend wields.
Obviously, it has to do with fire. Charged: Lights the enemy on fire for about two seconds.
Magic: Releases a wave of fire that ignites nearby enemies for quite some time. Will cause less disciplined (or especially inflammable, such as Revenants ) creatures to run about in a panic.Air Reaver: Acquired in the Air Forge, near the Pillars. A sword made out of concussive force, it is unequaled in its knock back power. Charged: Every final hit smacks the enemy back, quite hard. Magic: Creates a huge shockwave that only deals medium damage, but will knock big enemies off their feet, and launch normal enemies a significant distance.Water Reaver: Acquired in the Water Forge, in Vorador's Mansion. More accurately called the Ice Reaver, it can freeze things and put out fires. Very useful against fire based enemies.
Charged: Freezes the target for a very short time, length of freeze increases with every hit. Magic: Freezes all nearby enemies for five seconds.Earth Reaver: My personal weapon of choice as Raziel, mainly because it inflicts so much damage. It is thus very useful against large enemies with lots of health. Charged: Periodically creates a rock burst that deals massive damage. Magic: Creates an earthquake, inflicting the rock burst on all nearby enemies.Spirit Reaver: Raziel's endgame weapon, he actually gets to use it, but only for a short period of time.
It's ridiculously powerful, allowing you to butcher Hellions with ease. It replaces the Spectral and Material Reavers. Charged: Creates a colorful burst of symbols that basically kills whatever it hits.
Magic: Creates a pillar of light that puts all nearby enemies immediately in the 'stunned' state.
Page Tools.Welcome to the Legacy of Kain: Defiance wiki guide. Well, it's been a long, hard journey, but here we are: LoK:Defiance; the LoK game that finally fills the player in on just what thehell is going on. Of all the Kain series, Defiance has thebest combat system. In addition, the puzzles are well integrated, and the new TKpowers really outshine the rather clunky TK from the other games. All in all,Defiance manages to solve many of the problems with the previous games.Because Defiance answers so many burning questions aboutthe plot, we've tried to keep spoilers to a minimum. However, our detailedwalkthrough provides boss fight tips and strategy to make it all the way throughthe game. In addition, we've provided a thorough list of the game's enemies.
Said section gives tips on how tobeat them as well, so if you need to dole outsome enemy pain, visit this first. If you need a primer on what canbe unlocked by playing through the game, take a look at the secrets section aswell.