Armageddon Advanced Game Download
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Heroes of Might and Magic III: Armageddon's Blade v2.1
Update to version 2.1. Makes lots of changes, see 'more info'.
Changes in Version 2.1:
Multi-Player Updates:
Clicking on the 'Chat Slider' in multiplayer no longer crashes the game.
Catapults now remain functional during long castle siege combat.
Heroes visiting a Sanctuary can no longer be attacked by an enemy with the use of the arrow keys.
Hot Seat: Combat behaves normally when the last creatures standing are
'Blinded'.
Note: Multiplayer games launched through the Armageddon's Blade program cannot connect to multiplayer games launched either through the Heroes III: Restoration of Erathia, or Heroes III: The Shadow of Death(TM)
programs. To connect to Restoration of Erathia or Shadow of Death games, launch Heroes lll using your Restoration of erathia or Shadow of Death shortcut in the Start Menu.
Map/Campaign Updates:
Armageddon's Blade: Xeron's special ability bonus now applies to Devils
and Archdevils.
Festival of Life: Newly won towns no longer become a neutral town after
Replay Opponent Turn.
Faeries!: Removed tree obstacle that blocked portion of the map.
Randomly generated maps no longer block shipyards or ship placement
with reefs.
Resolved the game crash when loading saved games of randomly generated eight player maps all with differing set town types.
Resolved the game crash when loading a custom campaign map that didn't have any maps in it.
Loading XL Random maps no longer generate a 'ResourceManager' error message.
General Updates:
Dragonflies now cast weakness on the creatures they attack.
Heroes available from the adventure map taverns are the same as the
heroes in the town taverns.
Changed the formula for the necromancy skill. It is now based on a
skeletons hit points.
AI heroes will now value shooter enhancing artifacts depending on the
amount of ranged attack troops they have.
AI controlled monsters will now avoid the moat when castle walls have
not been breached.
The Garden of Life now gives +10 to Sprite and Pixie growth.
Points for finding the grail are now included in the final score when
the game is won from a saved game.
Customizing a hero will no longer remove the catapult from the hero's
inventory.
Using the Skeleton Transformer on the new creatures no longer yields
Pikemen.
Conflux creature portraits now contain the Conflux background graphic.
Unowned random towns can now become Conflux towns.
Pressing the 'F' key at the adventure screen no longer brings up the
'ResourceManager' message dialog boxes.
Memory issues regarding low memory, stored graphics, and town defense have been resolved.
Monsters can no longer attack a hero visiting a trigger spot if that
hero is not touching the monsters trigger.
When threatened, AI hero will now protect the castle instead of going
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after the grail.
Flying monsters no longer stand in place for the entire battle because
of obstacle placement.
Using the 'Resurrection' spell at a low level extensively during
combat will not make the price to surrender a negative number.
Clicking on 'Max creatures' after performing a sacrifice at the Altar
of Sacrifice will not crash the game.
Slider on the Altar of Sacrifice will now reset.
Heroes exiting the shroud during Repeat Opponent Turn will not be
invisible.
Heroes can now cast level one spells on cursed ground.
Wandering monsters on water now have a one square attack radius
similar to wandering monsters on land.
'Next Creature' and 'Start Combat' buttons no longer disappear if the
game was minimized and restored.
The hero selector buttons on the adventure screen no longer disappear
after viewing the scenario information screen.
Resolved an issue with the hero getting off a ship during Replay
Opponents Turn.
Special Victory Condition: 'Build Grail in any town' now functions
correctly and no longer crashes when you look at the Scenario
Information screen.
Using hot keys such as 'D' for 'Divide' in the town screen no longer
causes a phantom click or other aberrant behavior.
Pressing the 'T' key when a player doesn't have any towns no longer
causes an illegal operation.
Clicking on a hero's equipped artifact in the kingdom overview screen
will not switch automatically to the back pack and cause odd game
behavior.
Creatures with the 'Berserk' spell cast upon them will now move towards the nearest creature if they can't reach an enemy in one turn.
Owning more than 51 map creature dwellings does not crash the game.
It is no longer possible to fly into a mountain and stop using the
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arrow keys.
You now visit adventure objects instead of flying over them while using
the arrow keys.
Re-hired heroes no longer get multiple stable bonuses.
If a garrison hero was eliminated during his turn, using Replay
Opponent Turn no longer causes him to appear permanently in the
visiting hero slot.
Pyramids no longer give the 'Fear' spell.
Player can no longer dismiss a hero's entire army.
Heroes can no longer be hired on top of each other at the outdoor
taverns.
The Conflux town is now listed under the right click information for
the Starting Town in the Advanced Options screen.
The 'Required Spells' feature now gives all the specifically required
spells for the specific guild.
AI Heroes are more decisive when using the teleporter gates. They will
no longer endlessly teleport through them when certain conditions arise.
Manual Addenda:
See the H3ABUPDATE.TXT file for the Heroes III; Armageddon's Blade Manual Addenda.
Armagetron Advanced is a multiplayer snake game in 3D based on the light cycle sequence from the film Tron. It is available for Linux, OS X, Microsoft Windows, AmigaOS and OpenBSD as free and open-source software.HistoryThe game development started in 2000 under the name 'Armagetron - Multiplayer Lightcycle Game' as free and open-source software released under version 2 of the GNU General Public License on Sourceforge.net.
On March 2005 the project continued under the name 'Armagetron Advanced', which is also hosted on sourceforge.net and is still actively developed.GameplayTwo or more players are represented by dual-wheeled motor vehicles, or light cycles, in a grid-lined arena. The vehicles constantly move forward, leaving a colored trail behind them as they travel. Contact with either the arena walls or a trail left by a player will result in death and elimination from the battle (not only does this remove their trail entirely, the explosion also breaches trails a short distance away). Therefore, players attempt to box each other in order to force their opponents to touch their trail or one of the arena walls.
Players can change the direction of movement, by turning 90 degrees to the left or right (though in some servers the number of axes is more than four, making it possible to turn 45 degrees, or none at all).Being close to a colored trail causes the bike to accelerate; the closer the player is to the trail, the greater the acceleration. This allows players to accelerate and use the resulting speed advantage to outmaneuver their opponents. Players are able to use a brake, the 'v' key by default, to slow down, however, the effectiveness of the brake varies from server to server.
Some servers even implement a 'speed brake', which turns the brake key into an accelerator.