Kingdom Two Crowns Dog

Dogs
Dogs can be found after breaking a fallen tree. It will follow the monarch that freed it around, keeping them company, and will occasionally bark in the direction of incoming enemies. It also runs away from greed, because when attacked, it will be picked up and carried away, so be cautious if you want to keep your dog alive. If you use a teleporter, the dog will not come with you, and instead will have to run across the island to reach you. Once kidnapped, the dog will be unobtainable until you either destroy the cliff portal on the island where it was kidnapped and escape alive, or free the dog again after getting a game over.

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Kingdom Two Crowns Cheats, Cheat Codes, Hints, TipsKingdom Two Crowns Cheats, Codes, Hints and Walkthroughs for PC Games. Browse by PC Games Title: Hints and Tips for:Kingdom Two Crowns CheatsKingdom Two CrownsCheat Codes:-Submitted by: David K.How to Destroy a Cliff Portal?:-To destroy a cliff portal, you must first buy a bomb from the forge for 18 coins.Once the bomb is purchased, an attack squad will automatically assemble around thebomb. The squad will contain up to two knights/soldiers, the group of archersassigned each knight/soldier, plus up to 3 workers to push the bomb. From then on,the entire squad will follow you as you advance towards the cliff portal, stoppingonly if you move in the opposite direction. Upon reaching the cliff portal with thebomb, you must pay it 5 coins to start the siege.

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Upon payment, your squad willenter the portal into the greed realm. Once inside, you must work with your squadto escort the bomb past 5 greed nests, which will each spawn 7 greed every fewseconds. Once the bomb reaches the heart of the portal, you must pay another 5coins to light the bomb, which will cause the heart to erupt, spawning an insaneamount of greed. At this point, your troops are guaranteed to die, and you mustrun to escape back through the portal before the bomb detonates. Upon detonation,the cliff portal will be destroyed, and the island will be permanently safe fromthe greed, but if you don’t make it out in time, you will get a game over as well,making the victory bittersweet.Teleporters:-Teleporters cannot be destroyed by greed, and will not halt the spread of grass.They are built to provide you with a faster way to traverse across the island.-=Tier 0: Portal Remnants=-These will spawn where you destroy portals, and are the base for where you can buildyour teleporters. Be careful, as this usually means you will need to send your workersdeep into the forest to construct this.-=Tier 1: Teleporter Gate(s)=-Cost: 8 coinsAge: StoneOnce the teleporter has been built by your workers, you will be able to use it for 2coins, which will give (15?) seconds to look around and select a location on theisland, and then teleport there using S or Down Arrow. Teleporting to an open fieldwithout any buildings nearby will spawn additional portal remnants at your feet, butthey will disappear after (10?) seconds.

If you pay the 8 coins to construct the newteleporter gate, the two teleporter gates will become permanently connected, allowingyou to teleport between them at your leisure for the cost of 2 coins per use.NPCs:-=Vagrants=-Vagrants (AKA Beggars) are NPCs who spawn at vagrant camps, and are the only way topopulate your kingdom. They will wander around aimlessly within a certain vicinityof a vagrant camp, and are completely ignored by greed. When paid a coin, they willbe hired to work for your kingdom, and thus will turn into a peasant.-=The Banker=-The banker is a moneymaking NPC who spawns automatically once you have the “church”built from upgrading to a tier 4 kingdom. He goes inside during the night, making himand all your money that he holds completely safe from greed.

During the day you cangive him coins, which he will collect and store in the bank. He can only carry 10coins at a time, while the bank can hold an infinite amount of coins. For each daythat passes, the amount of Coins in the bank increases by 7% (it can never exceed 8Coins per day, so at 101 Coins your interest stops growing). The interest is roundedup, so you will get at least 1 coin per day, as long as you have invested at least 3coins. Because of this, it is a great idea in the long run to store Coins with theBanker. During the day, if you have more than two Coins in the bank, you can withdrawup to 33.3% (1/3) of your stored Coins by walking by the Banker. He never gives youmore than your bag can hold, but tends to disregard gems, so he might give you toomany coins if you are carrying some gems.-=The Merchant=-On your first day, the merchant will enter your kingdom and stand next to the fire,with bags on his donkey.

Next morning, he will drop 8 coins for you if you walk by,which will remove the bags from his donkey. He will then wait for you to pay him 1coin, and if you oblige before night falls, he will travel out into the forest tothe merchant’s hut.

When he gets there, he will take a few seconds to equip hisdonkey with some new bags before he heads back to your kingdom. This process cannotbe repeated once you destroy the merchant’s hut (by removing the trees around it),and he will disappear shortly after.

The merchant is only available on islands 1and 2, and cannot be killed by greed.-=The Ghost=-The ghost is a simple NPC that appears at the beginning of each island, representinga fallen monarch who came before you. They will try to lead you in the direction ofthe kingdom, and will disappear once they make it there with you.Decay:-For every day that the monarch is not present on an island that has already beenvisited, that island will experience a day’s worth of decay.

This means that theeffects of decay become more severe as time passes, so it is recommended that monarchsreturn to previous islands occasionally to keep them from decaying too much. There areonly two parts of your kingdom that are affected by decay: walls and archers (note:decay effects are untested on squires). Each wall and archer have a resistance to theeffects of decay, preserving them for a number of days before they actually decay. Atable of these “resistance days” can be found below. The other way that an island canbe protected from decay is through the construction of a lighthouse. Each lighthouseupgrade provides extra “resistance days” to every wall and archer on the island (seeLighthouses under section III-I.