Insurgency Sandstorm Player Count

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Multiplayer manshooting with a focus on realism.Expect to pay $30/£26Developer New World InteractivePublisher Focus Home InteractiveReviewed on i5 6500, GTX 1070, 16GB RAMMultiplayer Up to 32 playersLinkI’ll never forget the screaming. We'd just locked down checkpoint C, a three-storey townhouse in a wartorn village, and the six of us had taken up positions guarding all windows and entry points, waiting for the counterattack. First a pregnant silence, then a racket of assault rifle bullets and panicked shouts. We were repelling them. The timer had almost expired. Then a squadmate threw a speculative incendiary grenade at a doorway, and the screaming started.

The area was being contested, and the insurgent contesting it had just been set alight. The round ended with six of us watching in mute horror as he crawled, wailing, through the fire, into the hallway where he eventually expired.This unscripted moment from one of Insurgency Sandstorm's eight-player co-op matches against waves of AI forces really does speak of its qualities. Not just of the eerily convincing soundscapes it conjures, full of dialogue and terrifying reverberations, and not just of the inherent tension to its control point-based modes.

It also demonstrates an ability to convey the ugliness and horror of modern military combat, without the need for overwrought scripted sequences as with Battlefield and Call of Duty. Not bad for a series that started life as a Half-Life 2 mod.Sandstorm is equally brilliant as a co-op or competitive multiplayer game, offering competent large-scale 16v16 fights with vehicles but really excelling at tighter encounters on chokepoint-heavy maps with fewer combatants. The exact nature of the conflict you're fighting and dying for is non-specific but the reference points span Black Hawk Down to Zero Dark Thirty via The Hurt Locker—in other words, a patchwork of post-millennium war in the Middle East.

Among the men in bomb vests sprinting at you and the RPG fire, what stands out in particular is that no one's playing the hero.I haven't played a multiplayer shooter as exciting as this for ages, and I'll be coaxing friends into its co-op mode for months to comeInstead, every player-controlled and AI soldier sounds terrified. They shout out when they spot an enemy, when they need to reload, or when an objective state has changed, but they never sound like they're relishing the fight like Call of Duty's psychopathic operatives do. They're bricking it, like any sensible person would do. I'd love to see the inner workings of Insurgency: Sandstorm's code so that I could understand how developers New World Interactive manage to trigger appropriate canned dialogue at just the right junctures. That said, they've probably got their hands full, what with this game releasing, so walking an imbecile through their complex systems maybe isn't the most sensible use of their time.Nevertheless, the game's unusually articulate soldiers have plenty of provocation to sound terrified in a given match, treated as they are to very few lulls in the action and bombarded by surprise attacks.

Co-op consists of a series of checkpoint captures, in sequence, while AI attack each one in waves. Competitive modes, meanwhile, range from Hardpoint-like power struggles to traditional two or three point control scenarios. There's no attempt to reinvent the wheel that's turned at the centre of modern military online shooters, nor any great imperative to do so. Pacific fleet headquarters. Insurgency: Sandstorm just gets on with doing the fundamentals brilliantly.Weapon behaviour takes a bit of getting used to, mind you. There's no extra layer of visual or sonic feedback for successfully shooting an opponent, so you're sometimes at a loss as to whether your long-range shots connected or not.

Detective story pioneer crossword answer. The active reload mechanic is also sure to catch the new player out at least a dozen times, but these are concessions to realism that Insurgency Sandstorm absolutely convinces you are worth making.Eventually the absence of hit confirmations becomes something to actively enjoy, just like those moments you remember to lean around a corner and hit your mark. Here, more than anywhere except arguably ArmA, you can take tremendous pride in playing like a professional soldier and forgetting about K:D ratios.If nits must be picked, it's the vehicles that stick out for their rough and ready implementation. I've had some great moments in the gunner seat of a converted pickup, true, but the vehicle handling itself and the extent to which map design actually accommodates them just isn't quite there. There's the lightest touch of jankiness reminding you this isn't a triple-A shooter, but it's only with vehicles that you feel the experience actually suffers for it.Even with those creases, I haven't played a multiplayer shooter as exciting as this for ages, and I'll be coaxing friends into its co-op mode for months to come. I'll also try—and occasionally fail—to describe just how good it sounds from moment to moment to anyone who'll listen. See you at checkpoint C.Update: This review has been updated to reflect the maximum co-op player count of eight, and that bullets do not self-replenish.

Jun 18, 2019

How to earn all available taglines in Insurgency: Sandstorm.
Other Insurgency: Sandstorm Guides:
  • Tips and Tricks for New Players.
  • Optimization (FPS Boost).
  • Commander Tips & Info.
  • Obscure Stuff.
  • Co-op Tips.

Information


Taglines are earned at the end of each round regardless of victory or loss. Multiple rounds in a match can produce different taglines for different players in each separate round.
Your unlocked taglines are visible by choosing Profile from the Main Menu, choosing Achievements, and looking at the column on the ride side of the screen. This also informs you how many times you have earned a tagline.
All taglines listed have been confirmed by earning them myself or by viewing another person who has earned them in game or via screenshot, unless otherwise stated after the tagline information.
I mostly play Cooperative mode, and the required actions to unlock taglines are easier to perform in Cooperative, so all listed taglines are available to unlock in Cooperative mode unless otherwise stated after the tagline information.

List


  • Action Man: Killed 100 enemies in Checkpoint.
  • Azrael: Earned at least 500 score and lived for the entire round.
  • Bot's Bane: Killed 125 enemies in Checkpoint.
  • Bryant: Killed 4 enemies with a single grenade.⁷
  • But My K:D: Had at least 20 kills and a 3:1 or more kill to death ratio in Versus, but completed no objectives.¹
  • Chamberlain: Killed 5 or more enemies with a single grenade.⁷
  • Cleaner: Killed 45 enemies in Checkpoint.
  • Comeback Kid: Won the round as the Last One Standing.
  • Communicative: Killed the most enemies with Fire Support as an Observer with at least 8 kills.
  • Conventional: Killed the most enemies with an assault rifle or battle rifle with at least 30 kills.
  • Deaf: Killed the most enemies with a mounted gun with at least 10 kills.
  • Desensitized: Killed the most enemies in melee with at least 3 kills.⁶
  • Destroyed Cache: Successfully destroyed the enemy weapon cache objective.
  • Devious: Killed 5 enemies with IED's, C4, or Mines.
  • Dome Destroyer: Earned 15 headshots.
  • Drive-By: Successfully killed an enemy while inside a vehicle.³
  • Exploder: Killed the most enemies with grenades, rockets, or other explosives not from fire support with at least 5 kills.
  • Good Effect: Killed the most enemies with fire support as a Commander with at least 8 kills.
  • Head Hunter: Earned 10 headshots.
  • High Volume: Killed the most enemies with a machine gun with at least 30 kills.
  • Jacket: Killed 30 enemies with a picked up weapon and/or melee.⁵
  • Jordan: Killed 3 enemies with a single grenade.⁷
  • Making Entry: Killed the most enemies with a sub machine gun with at least 30 kills.
  • Most Defensive Kills: Killed the most enemies who were capturing an objective.
  • Most Fire Support Kills: Earned the most Fire Support Kills as a Commander.
  • Most Fire Support Requests: Requested the most Fire Support as an Observer.
  • Most Headshots: Earned the most headshots.
  • Most Kills: Earned the most kills.
  • Most Objective Captures: Captured the most objectives.
  • Most Offensive Kills: Killed the most enemies who were defending an objective.
  • Most Valuable Player: Earn the most points in the round.²
  • Needs Doves: Killed the most enemies with a shotgun with at least 20 kills.
  • Noggin Knocker: Earned 5 headshots.
  • No Pressure: Respawn the team by completing an objective as the Last One Standing.
  • Offensive Driving: Killed an enemy with a vehicle.⁴
  • Old School: Killed the most enemies with a bolt action rifle without an optic with at least 20 kills.
  • On Point: Captured every objective in Firefight.²
  • Operator: Killed 75 enemies in Checkpoint.
  • PTFO: Captured every objective and lived for the entire round.
  • Resourceful: Killed 25 enemies with a picked up weapon.⁵
  • Road Rage: Killed 5 enemies with a vehicle.⁴
  • Scavenger: Killed 10 enemies with a picked up weapon.⁵
  • Sneaky: Killed the most enemies from behind in melee with at least 3 kills.⁵
  • Steady: Killed the most enemies with a bolt action rifle with an optic with at least 20 kills.
  • Sweet Tooth: Killed 10 enemies with a vehicle.⁴
  • Taidama!: Killed an enemy by kicking in a door.
  • Tap Tap: Killed the most enemies with a pistol with at least 15 kills.
  • Unsung: Earned the most assists in the round.
  • Wiley: Killed 15 enemies with IED's, C4, or Mines.

¹Can be earned in COOP mode.
²Cannot be earned in COOP mode.
³You must be a passenger in a friendly vehicle.
⁴Run over an enemy with a vehicle. Using the mounted gun does not count.
⁵Different weapons may be used in a round as long as each weapon is picked up.
⁶The projectile from Smoke Launcher attachments for assault rifles counts as a melee kill from behind if it hits an enemy directly. It does not need to be from behind.
⁷Explosive Launcher attachments for assault rifles from the Demolitions class count as a grenade. Jordan, Bryant, and Chamberlain taglines are mutually exclusive; if you get five kills with a grenade and earn the Chamberlain tagline, you will not receive the other two taglines with that grenade.
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